Player 1Unity, VR & Game Developer

Makinde David Craig, Unity, VR & Game Developer

I build games and VR worlds you can step inside, from the first Blender mesh to the live store page. Five years deep in Unity, shipping to Meta Quest, PC and mobile.

P1Player select
Portrait of Makinde David Craig
Ready

Gamertag

@gameboy_prime

Lvl

05

Class
Game & VR Dev
Main
Unity · C#
Loading next levelLvl 06
Years in Unity
05+
Titles built
10
Platforms
03
VR · PC · Mobile
Storefronts
03
Meta Horizon · itch.io · Google Play
Tools: Unity, C#, VR, Blender, Photon Fusion, Unity Netcode, Firebase, Remote Config, AdMob, Meta Horizon, Google Play, itch.io

[01]Player profile

Five years
deep in Unity.

Makinde David Craig at a desk, with a Meta Quest headset beside the monitor
Rec · IRL
Makinde David CraigQuest in reach

I’m a game and VR developer who has spent five years in Unity, building for mobile, PC and virtual reality.

In VR my focus is intuitive interactions and performance optimisation. Across every platform I work end to end: modelling 3D assets in Blender, engineering multiplayer gameplay with Photon Fusion and Unity Netcode for GameObjects, then running live-ops and deployment with Firebase, Remote Config and the Google Play Console.

Away from the headset and the code editor, I’m a massive football fan.

Attributes

Class
Game & VR Developer
Engine
Unity · C#
Experience
5 years
Platforms
VR · PC · Mobile
Specialty
VR interaction & optimisation
Multiplayer
Photon Fusion · Netcode
Live-ops
Firebase · Remote Config
Side quest
Football
“If it’s about the Unity game engine, tell me about it!”
Catchphrase · unlocked at lvl 01

[02]Quest log

Career
so far.

3 roles and a degree, active quests first: VR training simulations for clean energy, and my own games at MDC Studios.

  1. Active quest → Present

    XR Developer

    @ CitiBIM Nigeria Limited

    Objectives

    • Build Unity VR training simulations for Meta Quest that let trainees explore, understand and operate clean energy systems in a safe virtual environment.
    • Engineer real-time interactions, object manipulation and spatial UI for guided demonstrations and stakeholder walkthroughs.
    • Model, optimise and integrate 3D assets, then profile and tune builds for smooth performance on standalone headsets.
    • Work with engineers and architects to represent real-world energy systems accurately in VR.
  2. Active quest → Present

    Game Developer

    @ MDC Studios

    Objectives

    • Led VR development and game design for Space Cop, a sci-fi VR shooter released on the Meta Horizon Store.
    • Built Ortho VR, a VR simulator for practising ORIF surgery on forearm fractures: realistic fragment reduction and plate and screw placement with XR Interaction Toolkit.
    • Designed, built and released PC and mobile games in Unity and C# on Google Play and itch.io.
    • Implemented enemy AI, player mechanics, collectibles and progression; ran prototyping, playtesting, optimisation and QA.

    Shipped

  3. Quest complete →

    Game Programmer

    @ SkillsForge

    Objectives

    • Built core gameplay for Guardian of the Citadel: Rise of the Undead on Google Play: shooting, soldier summoning, power-ups and progression.
    • Integrated Firebase for player data, analytics and cloud services; managed Google Play releases and platform compliance.
    • Optimised performance across Android devices and integrated assets with artists, sound and level designers.

    Shipped

  4. Training complete

    B.Sc. Computer Science

    @ University of Ibadan, Nigeria

    First Class Honours

    Objectives

    • Dean’s Roll of Honour, 3× recipient, for exceptional academic performance.

[03]Level select

Pick a
level.

10 titles across VR, PC and mobile, from a Meta Horizon release to the very first game I built. Pick one to open its briefing.

[04]The pipeline

Blank scene
→ live build.

One developer, the whole pipeline. Every stage of a game handled in-house, from the first mesh to the live store page.

  1. 01

    Model

    Characters, props and environments built in Blender. Precise parts drafted in FreeCAD.

    • Blender
    • FreeCAD
  2. 02

    Build

    Gameplay, systems and intuitive VR interactions engineered in Unity and C#.

    • Unity
    • C#
    • Python
    • Plastic SCM
  3. 03

    Connect

    Real-time multiplayer with Photon Fusion and Netcode for GameObjects.

    • Photon Fusion
    • Unity Netcode
  4. 04

    Operate

    Live-ops that keep games tuned and growing: Firebase, Remote Config and AdMob.

    • Firebase
    • Remote Config
    • AdMob
  5. 05

    Ship

    Released to players on Meta Horizon, Google Play and itch.io.

    • Meta Horizon
    • Google Play Console
    • itch.io

[05]Achievements

Trophies
unlocked.

7 of 8 unlocked. The last one is hidden, and it unlocks when we build something together.

[06]New game

Ready,
Player 2?

Got a VR experience, a game, or a stubborn Unity problem? Send it over. I’m always up for a new quest.